Concept art for an animation project me and my friends were making one summer. We had the script and storyboard, but in the end decided that there was just too much work. Maybe we'll get back to it later...
Wednesday, November 28, 2012
Concept art: troll project
Concept art for an animation project me and my friends were making one summer. We had the script and storyboard, but in the end decided that there was just too much work. Maybe we'll get back to it later...
Saturday, October 20, 2012
I've got to get me one of these
Had the opportunity to try out Cintiq 24HD at work and I must say it's a pretty rad piece of equipment!
Also found this sculpt I had made in the summer:
Again Mudbox, about 1-2h.
Sunday, October 14, 2012
Concept art: Resonance Velocity
Concept art for a game project pitch for school. It was supposed to be an on rails shmup. I had only 3 days to make these (and a few others) so they are quite rough. In the end our pitch wasn't chosen :(
Labels:
2d,
concept art,
environment,
games,
schoolwork,
vehicle
Thursday, October 11, 2012
Sunday, September 23, 2012
Mars Effect
Mars Effect from Jassu Ilama on Vimeo.
An animation project we did in school. I think this was my first scripted animation with a real story
arc. I modelled all the human characters, animated some scenes and did smoke effects and compositing.
It was made and rendered in Blender. Compositing was done in Blender and After Effects.
The script, pacing and storytelling should have used more work in the beginning (it was pretty hard to make any changes to it in the middle of a production), but we learned a lot; next time the story will be better fleshed out in preproduction.
Also we came third in the Assembly short film compo which was pretty nice :).
An animation project we did in school. I think this was my first scripted animation with a real story
arc. I modelled all the human characters, animated some scenes and did smoke effects and compositing.
It was made and rendered in Blender. Compositing was done in Blender and After Effects.
The script, pacing and storytelling should have used more work in the beginning (it was pretty hard to make any changes to it in the middle of a production), but we learned a lot; next time the story will be better fleshed out in preproduction.
Also we came third in the Assembly short film compo which was pretty nice :).
Labels:
3d,
animation,
character,
environment,
schoolwork,
short film
Friday, August 10, 2012
Monday, August 6, 2012
Call of Cthulhu teaser
When I look at it now I think I should have spent more time lighting the scene (it's too dark!) and should have modeled more (and better looking!) plants to fill the seabed.
Wednesday, June 27, 2012
Shared Gems: Goblin Suckers
I recently participated in a 48hr gamejam. It was part of an event called Shared Gems which also had talks from the industry veterans. It was a great experience with great people and everybody had a lot of fun. We made a scrolling shooter, but instead of shooting you control a "vacuum cleaner" with kinect and collect stuff. My job was to make graphics and I did paintings that tell the story of the game and also victory and game over screens.
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