Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Wednesday, March 17, 2021

Snow Creature

 


Did this for the monthly CGChallenge. The topic was Snow Creature.
Blender (cycles)


Friday, December 25, 2020

Xmas Tree

 

 

A fairly quickly made Christmas tree rend made for the Polygoniq art challenge.
Blender, Photoshop
Tree model is by Polygoniq.

Friday, March 29, 2019

Tommygun

Almost finished with this one.

Monday, April 4, 2016

Head Sculpt

A quick Saturday afternoon head sculpt in Zbrush. 
Haven't really used the program for a long while.

Sunday, April 6, 2014

April Art Dump

Too busy, working at a game company and working on my thesis.
 Some work from past two months.




Monday, January 20, 2014

Channeler mage concept WIP


First concepts for a character I'm planning to make. She has a backstory and everything.

I decided to try something different and made a slightly chibi version of the charater in lowpoly. It has about 1200 tris and a 512 diffuse map. Also changed some colours to more cheerful ones. I should probably still tweak some colours (especially the skin tones) and I think I could get rid of some polygons and get away with a 256 map.
This actually helped me notice some things in the character that don't work and gave me some fresh ideas, which I'm planning to take into consideration in future concepts.

Wednesday, October 2, 2013

Skull studies 2D/3D

Krita

Zbrush ~1,5h

Friday, January 4, 2013

Shadow Warden Art Dump 2

Here are some screenshots from the level I was working on:


And here are the props I made (Blender, Zbrush, Photoshop)








Saturday, October 20, 2012

I've got to get me one of these

Had the opportunity to try out Cintiq 24HD at work and I must say it's a pretty rad piece of equipment!

Also found this sculpt I had made in the summer:
Again Mudbox, about 1-2h.

Sunday, September 23, 2012

Mars Effect

Mars Effect from Jassu Ilama on Vimeo.

An animation project we did in school. I think this was my first scripted animation with a real story
arc. I modelled all the human characters, animated some scenes and did smoke effects and compositing.
It was made and rendered in Blender. Compositing was done in Blender and After Effects.
The script, pacing and storytelling should have used more work in the beginning (it was pretty hard to make any changes to it in the middle of a production), but we learned a lot; next time the story will be better fleshed out in preproduction.

Also we came third in the Assembly short film compo which was pretty nice :).

Friday, August 10, 2012

MOAR SCULPTS!

About 1½h each in mudbox.


Monday, August 6, 2012

Call of Cthulhu teaser


I did this animation for an english class about an year ago, our object was to create a lovecraft themed animation. I drew inspiration from the novel Call of Cthulhu and tried to create a dreamlike experience, where the viewer gets sucked into the world of the sleeping Cthulhu. Animation was created in 3ds max (cthulhu in zbrush) and took about 2 weeks to make (including render times), sounds are from freesound.org.

When I look at it now I think I should have spent more time lighting the scene (it's too dark!) and should have modeled more (and better looking!) plants to fill the seabed.  

Saturday, June 16, 2012

Old work: Airships


An aircraft i modelled that got cut out of the arctic mayhem animation. I used it as a base for a rendering experiment back in 2010. This was inspired by the cover of G-police.

Monday, June 11, 2012

head sculpts

Some sculpts i made in a Mudbox class. They were sculpted from the Mudbox basic head.

Sunday, May 13, 2012

Old work: wolfman

A little side project I had while I was working in Mine Studios. I was going to make lowpoly fur for him, but got frustrated and abandoned the project. Sculpted in Mudbox and rendered in 3ds max.

Sunday, March 11, 2012

Schoolwork: Airship Study Room



This was done back in early 2011, we had to model and render a hotel room. I though a hotel room would be kinda boring so figured I make a sort of study room inside an airship. During this project I learned a lot about lighting in 3ds Max and also hipoly modeling and materials. In the end I didn't have time to make all the models/details I was going to make, so maybe I'll come back to it later...
(I think especially the ceiling area and the carpet needs more work, also thought about putting another airship in the background)
Once again everything done in Max and Photoshop.

Saturday, February 18, 2012

old project: Arctic Mayhem

Arctic Mayhem from EImo on Vimeo.


 This was a school project I did with my friend in 2009. My job was to conceptualize, model and texture everything. I think it took about 3-4 months work, we we're working in a game studio at the time and worked on the animation in our free time.
It was my first time modeling hipoly so I learned a lot of the progress. Also this was my first project where I learned to use specular maps (though you can't really see it because of the somewhat bland lighting).

Programs I used: 3ds Max 2009 & Photoshop

A newer rendering of the mecha can be found here:
http://zubasa.deviantart.com/art/PROTOTYPE-F-00235-155282777