Showing posts with label schoolwork. Show all posts
Showing posts with label schoolwork. Show all posts

Thursday, December 5, 2013

November Art Dump

Character concepts done in Krita:





And an old school work I found, (mudbox, max, photoshop):


Friday, January 4, 2013

Shadow Warden Art Dump 2

Here are some screenshots from the level I was working on:


And here are the props I made (Blender, Zbrush, Photoshop)








Tuesday, December 18, 2012

Shadow Warden Art Dump 1

We recently finished our game project at school. It is a kinect-controlled action adventure set in a post-apocalyptic maya world. I worked as an art director/level designer.

More info about the game can be found from the development blog:
http://shadow-warden.posterous.com/

Here is some concept art I did for our game:



Sunday, October 14, 2012

Concept art: Resonance Velocity

Concept art for a game project pitch for school. It was supposed to be an on rails shmup. I had only 3 days to make these (and a few others) so they are quite rough. In the end our pitch wasn't chosen :(






Sunday, September 23, 2012

Mars Effect

Mars Effect from Jassu Ilama on Vimeo.

An animation project we did in school. I think this was my first scripted animation with a real story
arc. I modelled all the human characters, animated some scenes and did smoke effects and compositing.
It was made and rendered in Blender. Compositing was done in Blender and After Effects.
The script, pacing and storytelling should have used more work in the beginning (it was pretty hard to make any changes to it in the middle of a production), but we learned a lot; next time the story will be better fleshed out in preproduction.

Also we came third in the Assembly short film compo which was pretty nice :).

Monday, August 6, 2012

Call of Cthulhu teaser


I did this animation for an english class about an year ago, our object was to create a lovecraft themed animation. I drew inspiration from the novel Call of Cthulhu and tried to create a dreamlike experience, where the viewer gets sucked into the world of the sleeping Cthulhu. Animation was created in 3ds max (cthulhu in zbrush) and took about 2 weeks to make (including render times), sounds are from freesound.org.

When I look at it now I think I should have spent more time lighting the scene (it's too dark!) and should have modeled more (and better looking!) plants to fill the seabed.  

Thursday, May 24, 2012

Drawing from life


Here are a couple of charcoal drawings I made in a figure drawing course. A very instructive course indeed.

Sunday, April 15, 2012

Dungeon


Painted this for a painting class at school. I am not really experienced in painting with acrylics, but I had fun. I usually draw only characters so I wanted to push myself to paint an environment and use a different colour scheme than usually.

Sunday, March 11, 2012

Schoolwork: Airship Study Room



This was done back in early 2011, we had to model and render a hotel room. I though a hotel room would be kinda boring so figured I make a sort of study room inside an airship. During this project I learned a lot about lighting in 3ds Max and also hipoly modeling and materials. In the end I didn't have time to make all the models/details I was going to make, so maybe I'll come back to it later...
(I think especially the ceiling area and the carpet needs more work, also thought about putting another airship in the background)
Once again everything done in Max and Photoshop.