Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Tuesday, April 11, 2017

Old art dump

Found some old work files from my hard disk. I will probably never finish these so decided to do an art dump here. Also went and did some color correcting and quick fixes here and there just to make them look a bit nicer.



Saturday, March 28, 2015

Dark Cupid


Once again took part in a CGCookie contest. It was refreshing to draw/paint again, haven't really had time to do it...

Krita/Photoshop

Monday, January 20, 2014

Channeler mage concept WIP


First concepts for a character I'm planning to make. She has a backstory and everything.

I decided to try something different and made a slightly chibi version of the charater in lowpoly. It has about 1200 tris and a 512 diffuse map. Also changed some colours to more cheerful ones. I should probably still tweak some colours (especially the skin tones) and I think I could get rid of some polygons and get away with a 256 map.
This actually helped me notice some things in the character that don't work and gave me some fresh ideas, which I'm planning to take into consideration in future concepts.

Thursday, December 5, 2013

November Art Dump

Character concepts done in Krita:





And an old school work I found, (mudbox, max, photoshop):


Sunday, May 5, 2013

Weekend Artdump

Did this for Cgcookie spring contest. The idea was to make a character based on some colour. 
In case you didn't notice it's blue.

A male portrait for a change. WIP

 Random enviro practice

 Random enviro wip

Wednesday, March 20, 2013

Tuesday, December 18, 2012

Shadow Warden Art Dump 1

We recently finished our game project at school. It is a kinect-controlled action adventure set in a post-apocalyptic maya world. I worked as an art director/level designer.

More info about the game can be found from the development blog:
http://shadow-warden.posterous.com/

Here is some concept art I did for our game:



Wednesday, November 28, 2012

Concept art: troll project


Concept art for an animation project me and my friends were making one summer. We had the script and storyboard, but in the end decided that there was just too much work. Maybe we'll get back to it later...

Sunday, October 14, 2012

Concept art: Resonance Velocity

Concept art for a game project pitch for school. It was supposed to be an on rails shmup. I had only 3 days to make these (and a few others) so they are quite rough. In the end our pitch wasn't chosen :(






Tuesday, February 21, 2012

Making of: 222



This was for the ImagineFX weekly challenge and the job was to design a robot which would replace infantry. I designed this android which was partly (subconsciously) inspired by Iron man designs. The actual sketch came around very quickly and I was pleasantly surprised that I didn't have to modify it much anatomically (usually my sketches seem fine but when I scan them I have to draw them all over again because of all the errors :D ). 
 After scanning I painted on top of the sketch in grayscale and also did some linework. After that came all the coloring and textures. I didn't have time to paint a background in that short competition time, so I used a simple, boring gradient ramp. After the challenge I did the background in 3ds Max, placed the android painting on a plane as a texture and worked a long time trying to get the perspective right. After that I rendered the background and modified it heavily in Photoshop so that it didn't feel too out of place with the android. I am pleased with the outcome, even though I now see some design errors :).


Final image can be found here:  http://zubasa.deviantart.com/#/d3jkcnu