Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts
Saturday, May 25, 2013
Shadow Warden trailer!
Labels:
3d,
animation,
character,
environment,
fantasy,
games,
lowpoly,
schoolwork,
trailer
Sunday, May 5, 2013
Weekend Artdump
Did this for Cgcookie spring contest. The idea was to make a character based on some colour.
A male portrait for a change. WIP
Random enviro wip
Labels:
2d,
character,
concept art,
environment,
portrait,
scifi
Wednesday, February 6, 2013
Friday, January 4, 2013
Shadow Warden Art Dump 2
Here are some screenshots from the level I was working on:
And here are the props I made (Blender, Zbrush, Photoshop)
And here are the props I made (Blender, Zbrush, Photoshop)
Labels:
3d,
environment,
fantasy,
games,
lowpoly,
schoolwork,
sculpt
Tuesday, December 18, 2012
Shadow Warden Art Dump 1
We recently finished our game project at school. It is a kinect-controlled action adventure set in a post-apocalyptic maya world. I worked as an art director/level designer.
More info about the game can be found from the development blog:
http://shadow-warden.posterous.com/
Here is some concept art I did for our game:
More info about the game can be found from the development blog:
http://shadow-warden.posterous.com/
Here is some concept art I did for our game:
Labels:
2d,
character,
concept art,
environment,
fantasy,
games,
schoolwork
Sunday, October 14, 2012
Concept art: Resonance Velocity
Concept art for a game project pitch for school. It was supposed to be an on rails shmup. I had only 3 days to make these (and a few others) so they are quite rough. In the end our pitch wasn't chosen :(
Labels:
2d,
concept art,
environment,
games,
schoolwork,
vehicle
Sunday, September 23, 2012
Mars Effect
Mars Effect from Jassu Ilama on Vimeo.
An animation project we did in school. I think this was my first scripted animation with a real story
arc. I modelled all the human characters, animated some scenes and did smoke effects and compositing.
It was made and rendered in Blender. Compositing was done in Blender and After Effects.
The script, pacing and storytelling should have used more work in the beginning (it was pretty hard to make any changes to it in the middle of a production), but we learned a lot; next time the story will be better fleshed out in preproduction.
Also we came third in the Assembly short film compo which was pretty nice :).
An animation project we did in school. I think this was my first scripted animation with a real story
arc. I modelled all the human characters, animated some scenes and did smoke effects and compositing.
It was made and rendered in Blender. Compositing was done in Blender and After Effects.
The script, pacing and storytelling should have used more work in the beginning (it was pretty hard to make any changes to it in the middle of a production), but we learned a lot; next time the story will be better fleshed out in preproduction.
Also we came third in the Assembly short film compo which was pretty nice :).
Labels:
3d,
animation,
character,
environment,
schoolwork,
short film
Saturday, June 16, 2012
Old work: Airships
An aircraft i modelled that got cut out of the arctic mayhem animation. I used it as a base for a rendering experiment back in 2010. This was inspired by the cover of G-police.
Sunday, April 15, 2012
Dungeon
Painted this for a painting class at school. I am not really experienced in painting with acrylics, but I had fun. I usually draw only characters so I wanted to push myself to paint an environment and use a different colour scheme than usually.
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