Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
Saturday, May 25, 2013
Shadow Warden trailer!
Labels:
3d,
animation,
character,
environment,
fantasy,
games,
lowpoly,
schoolwork,
trailer
Sunday, September 23, 2012
Mars Effect
Mars Effect from Jassu Ilama on Vimeo.
An animation project we did in school. I think this was my first scripted animation with a real story
arc. I modelled all the human characters, animated some scenes and did smoke effects and compositing.
It was made and rendered in Blender. Compositing was done in Blender and After Effects.
The script, pacing and storytelling should have used more work in the beginning (it was pretty hard to make any changes to it in the middle of a production), but we learned a lot; next time the story will be better fleshed out in preproduction.
Also we came third in the Assembly short film compo which was pretty nice :).
An animation project we did in school. I think this was my first scripted animation with a real story
arc. I modelled all the human characters, animated some scenes and did smoke effects and compositing.
It was made and rendered in Blender. Compositing was done in Blender and After Effects.
The script, pacing and storytelling should have used more work in the beginning (it was pretty hard to make any changes to it in the middle of a production), but we learned a lot; next time the story will be better fleshed out in preproduction.
Also we came third in the Assembly short film compo which was pretty nice :).
Labels:
3d,
animation,
character,
environment,
schoolwork,
short film
Monday, August 6, 2012
Call of Cthulhu teaser
When I look at it now I think I should have spent more time lighting the scene (it's too dark!) and should have modeled more (and better looking!) plants to fill the seabed.
Saturday, February 18, 2012
old project: Arctic Mayhem
Arctic Mayhem from EImo on Vimeo.
This was a school project I did with my friend in 2009. My job was to conceptualize, model and texture everything. I think it took about 3-4 months work, we we're working in a game studio at the time and worked on the animation in our free time.
It was my first time modeling hipoly so I learned a lot of the progress. Also this was my first project where I learned to use specular maps (though you can't really see it because of the somewhat bland lighting).
Programs I used: 3ds Max 2009 & Photoshop
A newer rendering of the mecha can be found here:
http://zubasa.deviantart.com/art/PROTOTYPE-F-00235-155282777
This was a school project I did with my friend in 2009. My job was to conceptualize, model and texture everything. I think it took about 3-4 months work, we we're working in a game studio at the time and worked on the animation in our free time.
It was my first time modeling hipoly so I learned a lot of the progress. Also this was my first project where I learned to use specular maps (though you can't really see it because of the somewhat bland lighting).
Programs I used: 3ds Max 2009 & Photoshop
A newer rendering of the mecha can be found here:
http://zubasa.deviantart.com/art/PROTOTYPE-F-00235-155282777
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