Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Monday, January 20, 2014
Channeler mage concept WIP
First concepts for a character I'm planning to make. She has a backstory and everything.
I decided to try something different and made a slightly chibi version of the charater in lowpoly. It has about 1200 tris and a 512 diffuse map. Also changed some colours to more cheerful ones. I should probably still tweak some colours (especially the skin tones) and I think I could get rid of some polygons and get away with a 256 map.
This actually helped me notice some things in the character that don't work and gave me some fresh ideas, which I'm planning to take into consideration in future concepts.
Saturday, May 25, 2013
Shadow Warden trailer!
Labels:
3d,
animation,
character,
environment,
fantasy,
games,
lowpoly,
schoolwork,
trailer
Friday, January 4, 2013
Shadow Warden Art Dump 2
Here are some screenshots from the level I was working on:
And here are the props I made (Blender, Zbrush, Photoshop)
And here are the props I made (Blender, Zbrush, Photoshop)
Labels:
3d,
environment,
fantasy,
games,
lowpoly,
schoolwork,
sculpt
Tuesday, December 18, 2012
Shadow Warden Art Dump 1
We recently finished our game project at school. It is a kinect-controlled action adventure set in a post-apocalyptic maya world. I worked as an art director/level designer.
More info about the game can be found from the development blog:
http://shadow-warden.posterous.com/
Here is some concept art I did for our game:
More info about the game can be found from the development blog:
http://shadow-warden.posterous.com/
Here is some concept art I did for our game:
Labels:
2d,
character,
concept art,
environment,
fantasy,
games,
schoolwork
Sunday, October 14, 2012
Concept art: Resonance Velocity
Concept art for a game project pitch for school. It was supposed to be an on rails shmup. I had only 3 days to make these (and a few others) so they are quite rough. In the end our pitch wasn't chosen :(
Labels:
2d,
concept art,
environment,
games,
schoolwork,
vehicle
Wednesday, June 27, 2012
Shared Gems: Goblin Suckers
I recently participated in a 48hr gamejam. It was part of an event called Shared Gems which also had talks from the industry veterans. It was a great experience with great people and everybody had a lot of fun. We made a scrolling shooter, but instead of shooting you control a "vacuum cleaner" with kinect and collect stuff. My job was to make graphics and I did paintings that tell the story of the game and also victory and game over screens.
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