Saturday, October 20, 2012

I've got to get me one of these

Had the opportunity to try out Cintiq 24HD at work and I must say it's a pretty rad piece of equipment!

Also found this sculpt I had made in the summer:
Again Mudbox, about 1-2h.

Sunday, October 14, 2012

Concept art: Resonance Velocity

Concept art for a game project pitch for school. It was supposed to be an on rails shmup. I had only 3 days to make these (and a few others) so they are quite rough. In the end our pitch wasn't chosen :(






Thursday, October 11, 2012

Self portrait

Random self portrait
photoshop, about 2 hours

Sunday, September 23, 2012

Mars Effect

Mars Effect from Jassu Ilama on Vimeo.

An animation project we did in school. I think this was my first scripted animation with a real story
arc. I modelled all the human characters, animated some scenes and did smoke effects and compositing.
It was made and rendered in Blender. Compositing was done in Blender and After Effects.
The script, pacing and storytelling should have used more work in the beginning (it was pretty hard to make any changes to it in the middle of a production), but we learned a lot; next time the story will be better fleshed out in preproduction.

Also we came third in the Assembly short film compo which was pretty nice :).

Friday, August 10, 2012

MOAR SCULPTS!

About 1½h each in mudbox.


Monday, August 6, 2012

Call of Cthulhu teaser


I did this animation for an english class about an year ago, our object was to create a lovecraft themed animation. I drew inspiration from the novel Call of Cthulhu and tried to create a dreamlike experience, where the viewer gets sucked into the world of the sleeping Cthulhu. Animation was created in 3ds max (cthulhu in zbrush) and took about 2 weeks to make (including render times), sounds are from freesound.org.

When I look at it now I think I should have spent more time lighting the scene (it's too dark!) and should have modeled more (and better looking!) plants to fill the seabed.  

Wednesday, June 27, 2012

Shared Gems: Goblin Suckers

I recently participated in a 48hr gamejam. It was part of an event called Shared Gems which also had talks from the industry veterans. It was a great experience with great people and everybody had a lot of fun. We made a scrolling shooter, but instead of shooting you control a "vacuum cleaner" with kinect and collect stuff. My job was to make graphics and I did paintings that tell the story of the game and also victory and game over screens.


 
 

Saturday, June 16, 2012

Old work: Airships


An aircraft i modelled that got cut out of the arctic mayhem animation. I used it as a base for a rendering experiment back in 2010. This was inspired by the cover of G-police.