Thursday, January 17, 2013
Friday, January 4, 2013
Shadow Warden Art Dump 2
Here are some screenshots from the level I was working on:
And here are the props I made (Blender, Zbrush, Photoshop)
And here are the props I made (Blender, Zbrush, Photoshop)
Labels:
3d,
environment,
fantasy,
games,
lowpoly,
schoolwork,
sculpt
Tuesday, December 18, 2012
Shadow Warden Art Dump 1
We recently finished our game project at school. It is a kinect-controlled action adventure set in a post-apocalyptic maya world. I worked as an art director/level designer.
More info about the game can be found from the development blog:
http://shadow-warden.posterous.com/
Here is some concept art I did for our game:
More info about the game can be found from the development blog:
http://shadow-warden.posterous.com/
Here is some concept art I did for our game:
Labels:
2d,
character,
concept art,
environment,
fantasy,
games,
schoolwork
Saturday, December 1, 2012
Face studies
Some face studies
Photoshop, 1-1,5h each.
Reference from: http://faestock.deviantart.com and http://klaamka.deviantart.com
Wednesday, November 28, 2012
Concept art: troll project
Concept art for an animation project me and my friends were making one summer. We had the script and storyboard, but in the end decided that there was just too much work. Maybe we'll get back to it later...
Saturday, October 20, 2012
I've got to get me one of these
Had the opportunity to try out Cintiq 24HD at work and I must say it's a pretty rad piece of equipment!
Also found this sculpt I had made in the summer:
Again Mudbox, about 1-2h.
Sunday, October 14, 2012
Concept art: Resonance Velocity
Concept art for a game project pitch for school. It was supposed to be an on rails shmup. I had only 3 days to make these (and a few others) so they are quite rough. In the end our pitch wasn't chosen :(
Labels:
2d,
concept art,
environment,
games,
schoolwork,
vehicle
Thursday, October 11, 2012
Subscribe to:
Posts (Atom)





















