Mars Effect from Jassu Ilama on Vimeo.
An animation project we did in school. I think this was my first scripted animation with a real story
arc. I modelled all the human characters, animated some scenes and did smoke effects and compositing.
It was made and rendered in Blender. Compositing was done in Blender and After Effects.
The script, pacing and storytelling should have used more work in the beginning (it was pretty hard to make any changes to it in the middle of a production), but we learned a lot; next time the story will be better fleshed out in preproduction.
Also we came third in the Assembly short film compo which was pretty nice :).
Sunday, September 23, 2012
Friday, August 10, 2012
Monday, August 6, 2012
Call of Cthulhu teaser
When I look at it now I think I should have spent more time lighting the scene (it's too dark!) and should have modeled more (and better looking!) plants to fill the seabed.
Wednesday, June 27, 2012
Shared Gems: Goblin Suckers
I recently participated in a 48hr gamejam. It was part of an event called Shared Gems which also had talks from the industry veterans. It was a great experience with great people and everybody had a lot of fun. We made a scrolling shooter, but instead of shooting you control a "vacuum cleaner" with kinect and collect stuff. My job was to make graphics and I did paintings that tell the story of the game and also victory and game over screens.
Saturday, June 16, 2012
Old work: Airships
An aircraft i modelled that got cut out of the arctic mayhem animation. I used it as a base for a rendering experiment back in 2010. This was inspired by the cover of G-police.
Monday, June 11, 2012
Thursday, May 24, 2012
Drawing from life
Here are a couple of charcoal drawings I made in a figure drawing course. A very instructive course indeed.
Sunday, May 13, 2012
Old work: wolfman
A little side project I had while I was working in Mine Studios. I was going to make lowpoly fur for him, but got frustrated and abandoned the project. Sculpted in Mudbox and rendered in 3ds max.
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