About 1½h each in mudbox.
Friday, August 10, 2012
Monday, August 6, 2012
Call of Cthulhu teaser
When I look at it now I think I should have spent more time lighting the scene (it's too dark!) and should have modeled more (and better looking!) plants to fill the seabed.
Wednesday, June 27, 2012
Shared Gems: Goblin Suckers
I recently participated in a 48hr gamejam. It was part of an event called Shared Gems which also had talks from the industry veterans. It was a great experience with great people and everybody had a lot of fun. We made a scrolling shooter, but instead of shooting you control a "vacuum cleaner" with kinect and collect stuff. My job was to make graphics and I did paintings that tell the story of the game and also victory and game over screens.
Saturday, June 16, 2012
Old work: Airships
An aircraft i modelled that got cut out of the arctic mayhem animation. I used it as a base for a rendering experiment back in 2010. This was inspired by the cover of G-police.
Monday, June 11, 2012
Thursday, May 24, 2012
Drawing from life
Here are a couple of charcoal drawings I made in a figure drawing course. A very instructive course indeed.
Sunday, May 13, 2012
Old work: wolfman
A little side project I had while I was working in Mine Studios. I was going to make lowpoly fur for him, but got frustrated and abandoned the project. Sculpted in Mudbox and rendered in 3ds max.
Sunday, April 15, 2012
Dungeon
Painted this for a painting class at school. I am not really experienced in painting with acrylics, but I had fun. I usually draw only characters so I wanted to push myself to paint an environment and use a different colour scheme than usually.
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