I recently participated in a 48hr gamejam. It was part of an event called Shared Gems which also had talks from the industry veterans. It was a great experience with great people and everybody had a lot of fun. We made a scrolling shooter, but instead of shooting you control a "vacuum cleaner" with kinect and collect stuff. My job was to make graphics and I did paintings that tell the story of the game and also victory and game over screens.
Wednesday, June 27, 2012
Saturday, June 16, 2012
Old work: Airships
An aircraft i modelled that got cut out of the arctic mayhem animation. I used it as a base for a rendering experiment back in 2010. This was inspired by the cover of G-police.
Monday, June 11, 2012
Thursday, May 24, 2012
Drawing from life
Here are a couple of charcoal drawings I made in a figure drawing course. A very instructive course indeed.
Sunday, May 13, 2012
Old work: wolfman
A little side project I had while I was working in Mine Studios. I was going to make lowpoly fur for him, but got frustrated and abandoned the project. Sculpted in Mudbox and rendered in 3ds max.
Sunday, April 15, 2012
Dungeon
Painted this for a painting class at school. I am not really experienced in painting with acrylics, but I had fun. I usually draw only characters so I wanted to push myself to paint an environment and use a different colour scheme than usually.
Sunday, March 11, 2012
Schoolwork: Airship Study Room
This was done back in early 2011, we had to model and render a hotel room. I though a hotel room would be kinda boring so figured I make a sort of study room inside an airship. During this project I learned a lot about lighting in 3ds Max and also hipoly modeling and materials. In the end I didn't have time to make all the models/details I was going to make, so maybe I'll come back to it later...
(I think especially the ceiling area and the carpet needs more work, also thought about putting another airship in the background)
Once again everything done in Max and Photoshop.
Tuesday, February 21, 2012
Making of: 222
This was for the ImagineFX weekly challenge and the job was to design a robot which would replace infantry. I designed this android which was partly (subconsciously) inspired by Iron man designs. The actual sketch came around very quickly and I was pleasantly surprised that I didn't have to modify it much anatomically (usually my sketches seem fine but when I scan them I have to draw them all over again because of all the errors :D ).
After scanning I painted on top of the sketch in grayscale and also did some linework. After that came all the coloring and textures. I didn't have time to paint a background in that short competition time, so I used a simple, boring gradient ramp. After the challenge I did the background in 3ds Max, placed the android painting on a plane as a texture and worked a long time trying to get the perspective right. After that I rendered the background and modified it heavily in Photoshop so that it didn't feel too out of place with the android. I am pleased with the outcome, even though I now see some design errors :).
Final image can be found here: http://zubasa.deviantart.com/#/d3jkcnu
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